![]() ![]() No other textile may be used to create such items. Remember that clothing and weapons have the -50 'because fuck you' sell price modifier if you can scrape together 100 units you can make a synthread armchair without the discount, and get a little extra profit based on the work your colonist put in. Just watch out for fire, as cloth is a very flammable substance.Ĭloth also has another purpose: it is required to create items like carpets, flak vests, and poker tables. It is not worth sourcing synthread just for furniture beauty. As furniture, cloth provides no beauty value, but its ease of production make it useful for bulk projects. Any clothing at all may be used to prevent negative moodlets for tattered or nonexistent clothes, and cloth at least gives decent temperature regulation. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. For this stat, Cloth has a factor of 0.36 and a duster has base stat of 0.3. When a stuffable item is created from a textile, each of its base stats is multiplied by a factor for that stat belonging to the material used. Cloth is alright against temperature, being 9th place against heat, and 17th against cold.Ĭloth's main redeeming quality is that it comes from a plant, so it doesn't rely on animals or traders. Synthread is outperformed in all areas except fire protection by easily farmable materials. Comparison table edit Below is a list of material effects for fabrics and leathers. ![]() E.g flak vests will be the same color as the cloth used to make it.Ĭloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and zero blunt protection (a trait shared with wools). Stats: Armor Blunt: Armor Electric: Armor Heat: Armor Sharp: Insulation Cold: Insulation Heat: Market Value: Cloth: 100-100-100-100-100-100-1. Using different colors of cloth with changes the color of some items crafted with it. Crafting Synthread requires cloth and steel, and Hyperweave requires cloth and plasteel. While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. Cloth will deteriorate when left outside. ![]()
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